![]() This is a primary tactic for killing other players. Players can still be tricky to hit directly, but you don’t need to, because you can inflict excellent splash damage by merely shooting at the ground near their feet. The key difference here is that its projectiles travel very quickly and explode immediately upon impact with geometry. Nevertheless, you at least have a chance at getting lucky, and more to the point, grenades can be useful for a bit of suppression / area denial or just hopin’ some elder god is smiling when you randomly toss a few down a hallway.Īt last, the Rocket Launcher (“RL”)! Quake multiplayer is balanced around this strangely powerful, disconcertingly phallic rod. This is easy enough against monsters, but it can be real hard to reliably arc them into agile players. It’s great for clearing out tough crowds in single-player, but the drawback is these pineapples only detonate if they collide with a foe in mid-air or sit on the ground for a few seconds. The Grenade Launcher (“GL”) is the first of your two explosive guns, and is just as powerful as the Rocket Launcher. But you guessed it, not a great choice if you wanna take out another player. It’s a key anti-Shambler tool, since those debatably furry interdimensional horrors are resistant to explosives. The Super Nailgun (aka Perforator) can kill monsters very quickly but really eats through ammo. This is useful against lesser enemies (especially Scrags), but a joke in deathmatch. It’s not as junk as the standard Nailgun, though, which sends dual streams of weak, easily avoided nail projectiles toward foes. Or most things, if you have the Quad Damage power-up. I do like how it can occasionally gib weak monsters, though. It kills monsters twice as fast (albeit at shorter range) but is more or less junk in multiplayer outside of close-range final-shot scenarios. Similarly, the Super Shotgun is nothing like its Doom II counterpart. I guess you can say it’s appropriately wimpy. To be honest I have no idea what Trent Reznor was thinking when he made its sound effect. But it’s a “shotgun” in name only, a little plinker not good for much beyond stunlocking weaker single-player foes or maybe sapping a distant, injured player’s final hitpoints. If you’re coming from Doom, you might be surprised to see Quake’s default weapon is the Shotgun (aka “boomstick”). (Gif: id Software / Kotaku) Quake’s arsenal is super unbalanced If you just want the PC cheats, skip to the end! Right now, let’s talk weapons… You really, really want one of these. This guide is PC focused, but all of the gameplay stuff carries over onto consoles, too. ![]() It’s also a key part of how I got my first games job way back when, so not only am I glad to see it back in the spotlight, I thought I’d share some tips on how to best thrive in id’s strange, brilliant ode to hyperviolence, Lovecraft, and extremely phallic guns. Despite being one of the most important video games ever made, the original Quake is a weird hodgepodge of conflicting creative impulses, a loveable mess that works almost despite itself.
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